About Face 3: The Essentials of Interaction Design

  • ISBN13: 9780470084113
  • Condition: New
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Product Description
This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You’ll learn the principles of good product behavior and gain an understanding of Cooper’s Goal-Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios. Ultimately, you’ll acquire the knowledge to design the best possible digital … More >>

About Face 3: The Essentials of Interaction Design

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Comments

  1. ...Bill says:

    I read (and still have) the previous two editions of this book. Unlike the usual “complete revised and updated” hype for new editions, this one has had some serious re-work and expansion.

    The whole structure of the book is new and very close to being a complete course/textbook in the Cooper approach to Goal-based Design. All the sections have been expanded based upon reactions to the previous version(s) as well as their collective experience. The most obvious changes are towards describing in greater detail the process and how to integrate it into the large design/development cycle.

    For those who have not read (about) Cooper (and his firm’s) work, this book is the complete approach in detail. It is written for professional UI designer and developers and makes some assumptions about the background of the reader.

    Executives, stakeholders or those needing a more general overview should pick up his other book “The Inmates are Running the Asylum” which was written for that audience. That book includes more business cases and rationale without the heavy details.

    As a UI professional for over 20 years find his approach to be the most useful in creating truly useful and usable applications. This book continues to point out how get beyond mere incremental design enhancements to truly revolutionary and winning designs.
    Rating: 5 / 5

  2. This book, as with Alan’s earlier editions, is quite good, certainly 5 stars. Not only a good read, but thought provoking. There is very little repetition of ealier material or examples.

    However the quality of the paper is just a step above newsprint, the illustrations are all in B&W and the cover lamination peeling off after only 3 chapters read. Published by Wiley.

    Compare this with Martin Evening’s “Photoshop CS2 for Photographers” at the same price. Martin’s book is in full color, coated papers and fine binding. Published by Focal Press.

    Really makes you feel like you are getting ripped off by the publisher.

    Alan… get a better publisher!
    Rating: 3 / 5

  3. butterbean says:

    If you only get one book on interaction design, this is the one.

    I picked up the second edition when I was just starting out as an interaction designer; it was a great primer and filled in a lot of the missing pieces for me. Now that I’ve been at it a while, it’s still the book I go to whenever I have a question. I found the book reads well cover to cover, and also serves well as a handbook. The info you need on a topic is usually well contained in a section.

    Not only does this book cover the general principles and theory behind interaction design, but also provides lots of real-world practical information. The writers call on designers not simply to follow rigid interaction design rules, but to create elegant, informative and respectful interfaces. That’s a loftier goal, and this book give you the tools to attain it. The updated edition also spans new technologies and paradigms that have emerged, and covers them thoroughly.

    Cooper has an unrivaled depth of experience to draw on, creating a truly comprehensive book.
    Rating: 5 / 5

  4. With more and more applications moving toward the web and websites becoming exceedingly more complex than ever intended for their original design, Alan’s new version of this book is well-timed. Now how do we get both web and software designers to read it?

    Alan, Robert, and David walk you through the complete process of orienting your product to your customers’ goals. They provides you with the tools to build a product that will delight, rather than baffle, your customers.

    In this day and age of great application frameworks, it is fast and easy to get a web-based application up and running. But please don’t do it, at least not until you have read this book!

    I’m buying copies as early Christmas presents for all my software designer friends in hopes that I will see the end result as when I try to use some of these products.
    Rating: 5 / 5

  5. Wide ranging in scope, yet finely focused enough for a variety of disciplines to be able to apply this knowledge directly. Primarily directed at anyone involved in software interface design, its principles could also easily apply to other disciplines as well, such as architecture and industrial design – anyone concerned with how people use products. The only complaint – and it is minor – is that it has a slightly pedantic feel, and its concepts are so refined (e.g.: user personas) that some of the theory may not be practical but for the largest of development budgets. That said, the author(s) still offer ways to scale back on this detail. All in all, a must have on the reference shelf of every interface designer.
    Rating: 4 / 5

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